Skull and Bones is, for obvious reasons, immediately reminiscent of 2013's Assassin's Creed 4: Black Flag. Game director Ryan Barnard says that while "prominent pirates" will feature as part of a "narrative arc" allowing you to play solo if you want, Ubisoft "looks at everything with a multiplayer lens," weaving that fantasy across an entire fleet if you link up with friends.īut it's not hard to look beneath all that to the classic Ubisoft formula underneath. Buried treasure! Smuggling! Shipwrecks! The entire pirate fantasy unfolding across the ocean. Ubisoft promises devastating storms, attacks from Pirate Hunters, daring raids on multi-ship convoys. The open seas look like they'll be a bubbling cauldron of player adventure, with ships clashing from the coast of Africa to the Malaysian archipelago. Ship customization seems pretty broad, and that could make for an interesting level of diversity when it comes to deciding what kind of pirate you want to be. "Even after all these years in development, it's still hard to get a true sense of Skull and Bones".Įven after all these years in development, it's still hard to get a true sense of Skull and Bones. The "best-in-class" naval combat that Ubisoft is aiming for looks to be there on a mechanical level, but it looks like it'll take a top-tier multi-tasker to get the most out of Skull and Bones' biggest ships. To get the most of them, you'll need to control each one individually, sacrificing control of the rest of your ship in order to pull off the perfect shot. If you're ready to pick a fight, different weapon slots appear to have their own outlooks. But to get a better view of the skirmish as it unfolds, you can switch perspective to the Crow's Nest, offering a more holistic view of the seas around you. To be sure of where you're heading, you'll want to have the camera positioned at the helm as you attempt to steer your ship through the fight. To get the clearest view of the battle at hand, Skull and Bones lets you shift perspective between different spots on the boat. The raid is successful, as Bernard and an ally hold off attacks from both land and sea, but it's hard to get a sense of exactly what's happening at a given time. ![]() To defend against incoming attacks from the forts, sections of the ship were heavily armored, but in other areas, that armor was exchanged for cargo bags to accommodate extra loot. In a section that involved plundering a heavily-armored fortress, game director Ryan Bernard opted for weapons with crushing and explosive damage – rather than Greek Fire armaments, which would have been more effective versus an opposing fleet. Given the many different kinds of piratical missions you might undertake in Skull and Bones, it would appear as if Ubisoft has made it easy to adapt your ship for the next job.
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